Futuristic City Runner

This game prototype is based off of my Game Concept 1. In its current state, it is a parkour city exploration game. You run, jump, slide, and climb around the city exploring its different parts. You find your goal by following different colored lights, in search for 4 orbs.

Game Play

You use WASD to move, SPACE to jump, SHIFT to sprint, C to slide, and F to climb over specific tall objects (hitting escape allows mouse access).

Final Prototype Reflection:

Is it representative of the core loop you wanted?

  • Did it give you an answer to the question you posed, and if so, what is the answer?

    • Remember the answer can be negative (i.e.: "this idea is not fun") and the prototype can still be a success!

  • How would you change it, if at all?

  • Where would you take the idea next?

The final game had a lot of the same aspects as the original core gameplay loop, but there were a few things missing. It had the exploration, parkour, and fast paced elements as the original loop, it just didn't have the main chasing element that I wanted. This has a lot to do with the goal or objective, I think that part was missing from the original. Overall I think it matches a lot of what I originally intended for the game.

I do think that this prototype gave me an answer to my question: Can a parkour exploration game be fun? I think that the answer is yes. I had fun playing the game, and it would be even more fun for someone who has never played it before. I do think that there is definitely room for improvement and that it could be more fun. I think this would happen if there were more elements to explore in the game, and I made it more visually interesting.. Overall, as a brief concept the core gameplay is fun and enjoyable. 

I don't think I would change anything in the final product, but I would change how I did certain things while making the game. I think that the process I took to make this city was pretty inefficient and disorganized. I had a lot of 3D block objects in one group and it was hard to tell what was what, I had no real process. By the end I developed more of a process and had organized more of the different pieces, I should have done this from the beginning. I also think this would have allowed me to make the buildings more detailed. I also think that if I had more time I would have learned how to make the whole environment in blender then transfered it over to Godot, that would have been the best case scenario.

If I were to build off this assignment, I would add materials, textures, and additional lighting to the environment. I wanted to do this originally but did not have time to implement it. I think this alone would add another dimension to the world and give it more character. I would also take the time to make a light trail representing the dog for the player to chase, with different routes throughout the city. I think these elements would create a very complete prototype that would be closer to my original concept. Beyond that, some more complicated additions would be a 3D model of the main character, and expanding the city a lot more. I would also like to add an upgrade system, which you can buy from the market place I added into the game.

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Magic Garden